Heavily refactored version of the Android game that was built from scratch. An ongoing architectural experiment. It is multi-threaded and uses a custom built entity-component system that uses Java reflection.
CSS encapsulation via shadow dom.
(Work in progress) Musical note frequency visualizer to see the relations of notes in a chord. This visualizer helps instantly spot all inversions of a chord. It is not limited to 12 temperaments. Eventually I will update this so it will show all chord triads including major, minor, diminished, augmented.
Trainable with backpropagation including momentum and dropout methods.
A simulation of units clashing and dying like shown in an anime.
A blog implementation using a Django-backed RESTful API and AngularJS.
Fun with Support Vector Machines! Uses libsvm to classify colored points...
A Django website with responsive layout.
A simplified water simulation in immediate-mode OpenGL that is interactive. Clicking on the water lets you create splashes. Implemented in C++ using Visual Studio 2010, A compilation exists in the Debug folder
A school project with some friends! Barely works as a "game." Press (Ctrl?)1,2,3 to change levels. Clicking lets you shoot and WASD lets you move. If you die the game crashes :). Painfully implemented in C++ / Lua.
Source code for a school project. Learned some things about memory pools. Implemented AI as inspired by the famous autonomous agent behavior paper.